Super Bowl of Marketing

Client:
Adobe
  • Is anybody really watching your multimillion dollar Super Bowl commercial?

    That's the question we asked brands during the Big Game to promote Adobe Marketing Cloud services. 

    Marketers are desperate to know if their campaigns are working and what to do next. With 111 million viewers and a $4 million entry fee for each spot, there’s no larger stage on which to showcase how marketers need to think differently about marketing than the Super Bowl.

    Utilizing new viewing behavior around the Super Bowl, we created a video and distributed it everywhere but on TV. The “Quiet” video played out the myth of Super Bowl engagement and dramatized the fact that people are often not watching the commercials.

    We targeted the Twitter war rooms of brands that were already active with game-day campaigns and sent them baskets of goodies to keep them fueled. During the game we created a war room to target other war rooms and tweeted about the work of everyone in real time.

    We partnered with USA Today and, next to the ad-meter results, showcased thought-leadership pieces and buzz tracking to supplement the antiquated tool.

    The “Quiet” video had 9,000 social shares and 8.6 million video completions. Engagement with the Adobe Marketing Cloud Twitter handle increased 52 times, and there were over 2,500 mentions on social media during the game. 

    The industry made note both before and after the campaign with 144 articles that mentioned our work, including Advertising AgeAdweek and the Wall Street Journal.

    Released: February 2014

    Tags:
    Adobe, Social

GS&P Pride Windows

Client:
Goodby Silverstein & Partners

Know What Your Marketing is Doing?

Client:
Adobe

Thumbs of Glory

Client:
Specialized
  • Thumbs of Glory - Shave

    To coincide with the world’s toughest and most prestigious cycling race, Specialized launched an app called Thumbs of Glory. It would become undoubtedly the world’s toughest and most prestigious thumb-cycling race.

     

    The app was available for download from iTunes and Google Play. Like the big race, Thumbs of Glory took place over 21 days. 

     

    Brave contestants sacrificed hours a day and covered 3,664 kilometers on the exact course of the Tour de France, with every thumb stroke taking riders one pedal stroke closer to Paris. Using telemetry from the actual course, the game mimics the tour’s twists and turns, its inclines and descents; it makes climbing hills harder and even allows for freewheeling on the downhill sections. Yes, thumbs were thighs in this particular race.

     

    “The tour is the hardest three-week sporting event in the world,” said Rich Silverstein. “We wanted the app to be just as hard.”

     

    The winner earned a Specialized S-Works Tarmac racing bicycle valued at $9,500. 

    Released: July 2014

    Tags:
    San Francisco, Specialized, Interactive, Mobile